Charms are an integral part of summoning, this guide will cover how to farm charms at waterfiends. Most of the same elements from this guide are also applicable to having waterfiends as slay task. This guide is specifically for use with a summoning creature that heals you regulary, like a Bunyip. For purposes of this guide, I use Bunyips only.
Inventory/Equipment
Summoning is integral when wanting to camp at waterfiends for a long time. Depending on your summoning level you will want to use something that heals you. The most popular choice are Bunyips due to the secondaries needed to make, as well as the lower summoning level needed to use and make (68). The fact that waterfiends drop raw fish also makes them popular. It is very possible to camp up at waterfiends with out using summoning, but it makes trips last a lot longer, and saves cost in the long run.
This is suggested Equipped items and inventory:
Helm: Dwarven helm, Neitzinot helm, or Verac's helm, or Slayer mask (slayer task) Cape: Firecape, Trimmed skill cape, Skill cape. Necklace: Fury, glory. Top/Bottom: Karils, Armadyl, Black Hide Gloves: Barrow Gloves, Vambs Boots: Dragon Boots Ring: Berserker, Ring of Life Weapon Spot: Zamorakian Spear > any other wep. Use a weapon with a crush attack. For example GodSword, Dragon Mace, Verac's Flail, Ancient Staff (!), or Dragon Battleaxe. Preferable if you plan on charm farming here you will put in an offer for a Zamorakian Spear at maximum price and wait for it to buy. It is a very fast effective weapon to use at waterfiends. You can also use a Saradomin Sword here too.
Inventory Full Guthans (Optional) Saradomin GodSword (Optional - special Heals HP) Prayer potions (more if you pray through out killing waterfiends) Bunyip Pouches and Scrolls (allows you to eat raw fish that are dropped) Summoning Potion(s) Nature Rune/Fire Rune (for alching drops) Home Tele/Teleport out. Games Necklace (to teleport close to the entrance)
Location
The easiest way to get there is to teleport to Barbarian Outpost using a game necklace. You are unable to take a familiar down that you have summoned, therefore do not summon anything until you get down to the waterfiend spot.
Bank the Necklace at the bank in the Barbarian Assault area, then head south to the Dock. Once on the end of the dock, click to dive into the whirlpool.
Once down, protect magic, and put run on and climb down the steps.
You will enter into the dungeon where waterfiends are located, run directly west into the little alcove area, and you can switch pray to Range once you know you do not have brutal dragons attacking you. The map below shows where you can find waterfiends in the dungeon. Brutal Green Dragons wander around outside the marked red areas, so be aware of them if you are running between the two areas. You can find two escape logs, one in each area, which you can use to leave.
Once down there...
Waterfiends hit with a magic as well as an range attack. Karil's will take care of most of the mage attacks, so you should pray range whilst attacking. Waterfiends will auto attack for a little while whilst they get used to you, and during this period I recommend protecting range all the time. Once they have stopped auto-attacking you, you can choose whether you want to pray against them. I don't usually pray, but my stats generally allow this, and use the Saradomin GodSword to heal, as well as the Bunyip, and eat raw fish using scrolls when needed.
Be aware that during the period of auto-attacking the skeleton that wanders around with a Wanna-be Dharok's Axe will also attack you. Whilst a hit is rare, you might want to protect melee and kill it, or run to the little area around the corner of the skeleton to get it off you.
Healing etc If you have bought full Guthan's you can heal off the two skeletons, or heal whilst killing waterfiends. You will need to rummage the skeleton lying on the ground, and you are not always guaranteed to making it objecting and spawning.
Please note, that if you rummage the skeleton there, you may get hit a low amount if the bones object.
Healing:
I use Bunyip to heal me 2 HP every 15 seconds or so, as well as collecting the raw fish that fiends drop. There is a delay between clicking the scroll special, and then "eating" the fish, so don't do wait until you are very low on HP. I don't usually bring down Guthan's. You can see the Bunyip heal effect below.
Alchables & What to pick up
With the recent update, Jagex noted a lot of the drops, so it's possibly worth picking up some of the drops. Notable drops are death and blood runes, Water Orbs, Seaweed, Snape Grass. These all take one spot each, and you can also get a fair amount of Mithril arrows too. With those, you can wield in the ranged spot, so it's worth taking those. Stuff you should alch are Rune Med Helms, as well as Water BattleStaffs. Do not bother with the Staff of Water as they're barely worth alching. Personally I alch the alchables, and pick up Snape Grass, Water Vials, when I have spare space. Generally I keep all empty spaces full with raw and cooked food though. You should also pick up the charms dropped /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
If you get bored you can always try Dharoking up there. Be warned, the max hit is 11 hp. Never, ever go below 12 hp, and if you are at 12 hp or so, always hover over either a 1 click, or saradomin brew. Whilst it is possible to run back up and pick up your stuff, it's not recommended on a cheap gravestone img src="http://www.runeology.org/forums/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Charm rates
My charm rates vary down to what I'm doing elsewhere. But a typical amount per bunyip for me ends up with at least 1 blue charm, a couple of green charms, and around 10ish gold. I end up with about 50-55 crimsons per bunyip used. So approximately 1 crimson charm every 52 seconds or so. A typical Bunyip drop for me is below (-3 cooked sharks):
You should try using void melee up there and add some comparisons between that and karils / armadyl up there - cause IMO void is so much better and faster up there
as kaster said, I would use void if you're not on a slayer task, and if you wish to wear karils while not on task I would suggest a Dwarven helm (+6 crush attack) rather than a nietitznot or whatever. Also if you're 88 summoning use a unicorn
I use a dfs (to get past drags) + d mace whenever I have special bar as well.
Also a Saradomin Sword is better than a Zamorakian Spear.
You do not need to wield a dragonfire shield, or anti dragon shield whilst going down there. In most cases using mage pray protect will result in you not being hit as you run to the waterfiends. If you wish to be really safe, pot an antifire pot before leaving the bank, and/or take an anti dragon shield, which you can then drop. I've not suffered being par-roasted whilst running through to the fiends in a long time, and I just rely on luck and protect from magic pray.
Added the info in about the dwarven helm, and will test out the void melee get up later.
Sara sword, well there's a difference of about 9m between the spear and the sword. I'd rather spend the money on summoning, secondaries, etc than buy a sara sword, but I will add it to the list.
I'm also gonna look at the regeneration bracelet too, see if that's worth using for the sake of healing, and not using pray
I've just used your guide for the 1st time today. So just wanted to give it a big thumbs up!!! Also, now the enhanced excalibur is available it's handy to take when you cannot afford a sgs like me!!
lol corpsey, but it feels like I do nothing but runecrafting!!! Levels after 70 are sooooo expensive and I keep saving for a sgs get about 15mill and then talk myself into some extra smith, craft or prayer levels. DOH!!
I am wondering if you could look into using a karils/crystal/rune c'bow down there, wearing karils, using bunyip/pray method. I've seen a few people do it and I think there could be 1-2 safe spots down there.
I am wondering if you could look into using a karils/crystal/rune c'bow down there, wearing karils, using bunyip/pray method. I've seen a few people do it and I think there could be 1-2 safe spots down there.
Maybe you could investigate it for me please?
Thanks,
~~Libby~~
I've seen people do it but it's difficult for the first twenty minutes and slower in the longer term. If you want to train range as well, then just go for it. The little you lose you'll gain in xp you want :-)